execute store result score @s rmr.enchantment.no_fall.slow_falling_lasting run data get entity @s active_effects[{id: "minecraft:slow_falling"}].duration
execute store result score @s rmr.enchantment.no_fall.slow_falling_level run data get entity @s active_effects[{id: "minecraft:slow_falling"}].amplifier
effect clear @s slow_falling
scoreboard players set @s rmr.enchantment.no_fall.slow_falling_poped 1